I recently got sucked into the rerelease of Baldur's Gate. It was HUGE in the late 90s, and it's a pretty terrific game, at least if you're into fantasy RPGs (i.e. Dungeons & Dragons).
It's the usual shtick -- you create a character, choosing his/her race (elf/human/dwarf/etc., not black/white/asian/etc.), class (wizard, fighter, thief) and alignment (the nine combinations of Lawful/Neutral/Chaotic and Good/Neutral/Evil). These choices affect how other characters in the game (not online) relate to you.
My character, Sir Hardass, is ostensibly a Chaotic Good Barbarian (barbarian is a life choice in D&D, not a judgement). So, he's generally a "good" guy, but he doesn't let The Man* determine what he should do. After all, a man's gotta have a code.
I picked up a real badass guy for my "party"**, but he was "Evil". So evil, in fact, that if my party did too many good deeds, he'd leave me. I was in a bind -- I wanted to see how his storyline played out, but I also wanted to stay "Good". Naturally, my curiosity (and desire to keep this badass around to help me kick ass), led me to keeping him. But to finish the story, I kept being required to do good deeds. So, I can be "Good" and lose the tough guy, or I can do some selective "Evil" acts and keep my bodyguard. Naturally, I chose the latter. So I killed some random civilian and this balanced out all my "Good" deeds.
Now, the question is, should I feel bad about this? I did something in the game that I would NEVER do in real life***. It didn't hurt anyone real, just affected a "character" that's really just some lines of code. So, should I try to maintain a moral code that's vaguely similar to mine in real life, or is it ok to embrace my dark side in video games?
* or The Woman
** or entourage, as I like to think of it.
*** From a morality standpoint. I also would NEVER in real life fight a bunch of angry ogres or cast a fireball spell.